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2020 — My Personal Review

Game development, writing, and other projects in a crazy year

Christian Behler
6 min readJan 6, 2021
An image of a low poly beach scene looking at the ocean with some palm trees and beach items.
A beach demo scene in my game engine. When you cannot travel, you gotta build your own virtual beach. Image by author.

2020 has been a tumultuous year. Now that it’s finally over, I wanted to have a look back. Obviously, the pandemic had a massive effect on all of our lives and worsened other long-standing social, environmental, and economic issues.

Despite all the craziness, however, I was able to work on a lot of projects. While I didn’t get nearly as much game development done as I would have liked, I improved a few things and started to polish the game.

One of my biggest highlights of the year was discovering my passion for writing. I have learned a lot but there is still much to improve on for the future. My biggest motivation boost comes from people reading some of the stories I published and if you are one of them and happen to read this: Thank you very much!

A Slow Start And Progress

2020 had a bit of a slow start for me. I got a nagging cold around the new year, wasn’t feeling great, and couldn’t start the year as productively as I wanted to. However, after that followed a productive phase. I got back into developing my game, made some nice improvements to my editor, and started to polish some of the rougher areas of the game.

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Christian Behler
Christian Behler

Written by Christian Behler

M. Sc. Computer Science and Physics, Indie Game/Software/Web Developer, Writer, 3D Artist, and too many other interests. https://pingpoli.medium.com/membership

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