GameDev: Creating A Custom Transform UI

Creating a custom transform UI using OpenGL/C++ for my game engine.

Christian Behler

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For the longest time the only way to transform a model in my editor was via a window with sliders for the rotation and scale and buttons that nudged the position slightly. At some point I also added keyboard shortcuts so it was possible to nudge the values with the keyboard. However, neither of these methods was convenient or intuative to use. Therefore I finally decided it was time to implement a proper transform UI so models can be transformed via…

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Christian Behler

M. Sc. Computer Science and Physics, Indie Game/Software/Web Developer, Writer, 3D Artist, and too many other interests. https://pingpoli.medium.com/membership